Networking trouble

So last night I did a trial run with family in another state.

Whoa.

The networking is not ready.

– Time clocks on the computers were out of sync, I was kinda reliant on that.
– The minimum time to have a packet acknowledgement before resending it was 300ms, the ping was often 500ms or more.
– Sometimes the ping was bad because the game was working too hard on poly trails.
– The game would randomly not clean out models, which would become junk in the game.

And probably other stuff that I couldn’t catch!

All these problems make me think I need to be serious about testing in games. At work code testing is vital, but at home it can still be a time saver.